The Architecture of the Legend of Zelda
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    • Ocarina of Time >
      • The Great Deku Tree
      • Dodongo's Cavern
      • The Forest Temple
      • The Fire Temple
      • The Water Temple
      • The Shadow Temple
      • The Spirit Temple
      • Fairy Fountains of Hyrule
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    • Majora's Mask >
      • A Thematic Unmasking of Majora's Mask
      • Clock Town and the Heart of Termina
      • Woodfall and the Southern Swamp
      • Snowhead and the Lands of the North
      • Great Bay Temple and the Western Coast
      • Ikana Kingdom and the Eastern Desert
      • On Spider Houses and Greed within The Legend of Zelda
      • Majora's Mask 3Ds — An Enumeration of Changes
    • The Wind Waker >
      • Outset Island
      • Dragon Roost Island
      • The Forsaken Fortress
      • Tower of the Gods
      • The Earth Temple
      • The Wind Temple
      • Ganon's Tower
      • Ancient Hyrule Castle
    • Twilight Princess >
      • Ordona Province and the Meaning of Twilight
      • Faron Woods and the Forest Temple
      • Cultures of Eldin Province
      • Lakebed Temple and the Lands of the Zora
      • The Arbiter's Grounds
      • Snowpeak Ruins
      • Sacred Grove and the Temple of Time
      • The City in the Sky
      • The Twilight Realm and the Palace of Twilight
      • The Hylian Architectural Tradition
    • Skyward Sword >
      • Skyloft and the Provenance of Legend
      • The Sealed Grounds and Intentions of the Goddess
      • Faron Woods and Skyview Temple
      • The Earth Temple of Eldin Volcano
      • Ancient Cultures of Lanayru Desert
      • Lake Floria and the Ancient Cistern
      • The Lanayru Sand Sea
      • The Fire Sanctuary
      • Sky Keep and the Isle of Songs
    • Breath of the Wild >
      • Breath of the Wild — Review
      • Ancient Sheikah Art and Architecture
      • Kakariko Village
      • Hateno Village and the Ancient Tech Labs
      • Lurelin Village
      • Tarrey Town and Modular Hyrulean Architecture
      • Stronghold of the Yiga Clan
      • Gerudo Town and the Great Desert
      • On Stables
      • Zora's Domain
      • Goron City and Death Mountain
      • Rito Village and the Wild's Frontier
      • The Fang & Bone — The Hunt Across Hyrule
      • Great Fairy Fountains of Hyrule
      • Monster Strongholds
      • Lodges: Unlooked-for Welcomes
    • Tears of the Kingdom >
      • Note to Wayfarers
      • Tears of the Kingdom Review
      • The Legendary Stormwind Ark
      • Lost Gorondia Rediscovered
    • Random Articles >
      • The Great Deku Tree: A Triumph of Aided Discovery
      • Are the Arbiter’s Grounds the Spirit Temple of Antiquity?
      • The King of Red Lions
      • A Bathhouse in Hyrule
      • The Mirror of Demise
      • To the Fishing Hole
      • The Stone Talus and Architectural Reverie
    • Riddles >
      • A Rough Guide to Riddling
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      • Middling
      • Challenging
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Twilight Princess

This section contains all articles concerning the game Twilight Princess (2006).

As this game ages, memories of it grow stronger. Twilight, fittingly, is one of the more somber games in the ​Zelda series, and, as the title states, the contraposition of light and shadow features prominently in the game's plot and character development. This game tackles serious, heavy themes, and its mature nature was forever idealized in the solemn and reflective character of its music, story, and design.


Ordona Province and the Meaning of Twilight
Faron Woods and the Forest Temple
Cultures of Eldin Province
Lakebed Temple and the Lands of the Zora
The Arbiter's Grounds
Snowpeak Ruins
Sacred Grove and the Temple of Time
The City in the Sky
The Twilight Realm and the Palace of Twilight
The Hylian Architectural Tradition