The Architecture of the Legend of Zelda
  • Home
    • Legal Disclaimers
    • Introduction and Intent
    • An Appreciation of Zelda
    • The Zelda Ethos
    • Recommended Readings
  • Articles
    • Ocarina of Time >
      • The Great Deku Tree
      • Dodongo's Cavern
      • The Forest Temple
      • The Fire Temple
      • The Water Temple
      • The Shadow Temple
      • The Spirit Temple
      • Fairy Fountains of Hyrule
      • The Temple of Time
      • Ganon's Castle
    • Majora's Mask >
      • A Thematic Unmasking of Majora's Mask
      • Clock Town and the Heart of Termina
      • Woodfall and the Southern Swamp
      • Snowhead and the Lands of the North
      • Great Bay Temple and the Western Coast
      • Ikana Kingdom and the Eastern Desert
      • On Spider Houses and Greed within The Legend of Zelda
      • Majora's Mask 3Ds — An Enumeration of Changes
    • The Wind Waker >
      • Outset Island
      • Dragon Roost Island
      • The Forsaken Fortress
      • Tower of the Gods
      • The Earth Temple
      • The Wind Temple
      • Ganon's Tower
      • Ancient Hyrule Castle
    • Twilight Princess >
      • Ordona Province and the Meaning of Twilight
      • Faron Woods and the Forest Temple
      • Cultures of Eldin Province
      • Lakebed Temple and the Lands of the Zora
      • The Arbiter's Grounds
      • Snowpeak Ruins
      • Sacred Grove and the Temple of Time
      • The City in the Sky
      • The Twilight Realm and the Palace of Twilight
      • The Hylian Architectural Tradition
    • Skyward Sword >
      • Skyloft and the Provenance of Legend
      • The Sealed Grounds and Intentions of the Goddess
      • Faron Woods and Skyview Temple
      • The Earth Temple of Eldin Volcano
      • Ancient Cultures of Lanayru Desert
      • Lake Floria and the Ancient Cistern
      • The Lanayru Sand Sea
      • The Fire Sanctuary
      • Sky Keep and the Isle of Songs
    • Breath of the Wild >
      • Breath of the Wild — Review
      • Ancient Sheikah Art and Architecture
      • Kakariko Village
      • Hateno Village and the Ancient Tech Labs
      • Lurelin Village
      • Tarrey Town and Modular Hyrulean Architecture
      • Stronghold of the Yiga Clan
      • Gerudo Town and the Great Desert
      • On Stables
      • Zora's Domain
      • Goron City and Death Mountain
      • Rito Village and the Wild's Frontier
      • Great Fairy Fountains of Hyrule
    • Random Articles >
      • The Great Deku Tree: A Triumph of Aided Discovery
      • Are the Arbiter’s Grounds the Spirit Temple of Antiquity?
      • The King of Red Lions
      • A Bathhouse in Hyrule
      • The Mirror of Demise
      • To the Fishing Hole
      • The Fang & Bone — The Hunt Across Hyrule
    • Riddles >
      • A Rough Guide to Riddling
      • Simple
      • Middling
      • Challenging
  • About the Author
  • Discussion
  • Contact

The Forsaken Fortress

“It’s been a while, boy. You have done well to sneak into my fortress and wriggle your way all the way up here. I suppose the least I can do is commend you for your reckless courage. My name is Ganondorf . . . And I am the master of Forsaken Fortress.” 

— Ganondorf, The Wind Waker 

“I see . . . So this is the portal through which Ganon was able to seep into the unsuspecting world above . . . .” 

​
— The King of Red Lions, ​The Wind Waker
Picture
Picture Credit: Luke Gonet at http://magicwaffles123.deviantart.com/
Once a fortress of pirates located in the farthest regions of the north, what is now known as the Forsaken Fortress is the main outpost of the forces of darkness during the Era of the Great Sea. While the erstwhile inhabitants and creators of the fort have passed from living memory, it is speculated that, due to the relative positioning of the complex, it was built by the Gerudo that fled to this area, it being the highest of mountain peaks in that region of the world. [1] Since that time, it has been the chief dwelling place of thieves and pirates. 

In appearance, the Forsaken Fortress is many things: it is a prison, it is a sentry tower, and it is an immense stronghold. The sea surrounding the fortress is replete with jagged rocks which jut out from the water, and the hulls and masts of destroyed ships are seen partially submerged a short distance from the shore. The structure can basically be divided into two distinct parts. The lower portion is a ring of curtain walls which surrounds a small harbor and courtyard, while the upper levels connect various turrets to the keep, being the tree-like construct upon which Ganon’s chambers (in the form of a ship) rest almost nest-like in the branches. The arboreal shape of this upper tower seems to be purposeful, as it also houses the Helmaroc King’s nest. 
​
The primary functions of this haunted isle are surveillance and imprisonment. The towers in the ring of wall are all topped with colossal spotlights, which survey the inner courtyard as well as the waters near the coast of the island. The tops of the walls are crenellated, the windows are raised high off the ground, and the shapes of cannons can be seen emerging from the stonework of the courtyard and tower. While the prison itself is contained within the higher levels of the main keep, the entire perimeter is kept under close watch, with all walkways and halls having multiple patrols. The layout of the fortress (being pentagonal) is very similar to that of the Pentagon, which houses the Department of Defense of the United States of America; its highly angular design is meant to be insular, protected, and reminiscent of ancient citadels. The walls are sheer, and the entrances few.  
Picture
Picture
​As is normal with many types of older fortresses, this one displays many archetypal aspects of defensive architecture: high walls, crenellations, and scarce windows; in this instance, searchlights and a massive surveillance tower feature most prominently. Also notable are the lines of the walls, arches, and portals; they seem neither angular, nor curvilinear, but random and asymmetrical. 
The materials and construction are ramshackle at best, primarily consisting of a dark and dreary stone stacked without a thought toward symmetry; the windows try their very hardest to be square, and the doors and gates reveal gaping cracks between the boards. Perhaps the masons behind the construction and design of this bastion were either steered toward a very unique and organic architecture or were forced into indentured servitude, and sought rebellion through their work.  
Picture
The nautical tapestries of the fortress — one would assume they were not created nor hung by Bokoblins or their ilk.
Picture
This room is full of blueprints, desks, walkways and ropes, and a partially-built ship, giving it every appearance of a work room.
Picture

This symbol is likely a depiction of the spotlights found on the exterior of the fortress; the two arching shapes represent the spotlight apparatuses themselves, with the lower half depicting the concentrated light as it hits the ground.
As the previous tenants of this place were pirates, it makes a great deal of sense that the decorations are nautical in nature. Anchors hang from the branching units of the keep, tapestries depicting boats are hung upon the walls, and sea charts and navigation maps are common. Most items to be found here, however, are functional instead of purposefully beautiful; maps, schematics, beds, barrels, and boxes, as well as a kitchen, a small shipyard for the construction of vessels, and several storage rooms are all found within the walls. Given the previously-explained functions of this place, the tower must be properly equipped to handle and sustain fairly large numbers of troops at any given time.

The upper stories are only accessible through a series of walkways on the exterior of the fortress, within sight of the spotlights and cannons. As the prison is located in this part of the stronghold, it makes sense that this area would have additional security. The largest jail cell is found in the bottom of a hollowed-out section of the tower, which rises upward quite a distance to where Ganondorf has taken up residence.  
Picture
The door to Ganondorf's room strikingly contrasts the embellishments of the rest of the fortress, and it may be that the ship that forms these chambers was previously decorated in this fashion. The interior is an open-air chamber which consists largely of glass-less windows and wooden posts. The torches are designed to look like skulls, and a large part of the room lies in disarray. It should be clear that these are but temporary quarters for his darker designs, and that his time within this fortress has thus far been short. If anything, the lack of grandeur and the dilapidated nature of the Forsaken Fortress should give the impression of this location as a makeshift outpost instead of the heart of a would-be kingdom.  

The doorway into Ganondorf’s chambers is heavily tribal, with thatching above the lintel, decorative skulls and feathers, a door with the markings of a mask, and oblong shields depicting what is almost the Eye of the Sheikah; the interior also follows this motif. 

Notes and Works Cited:

[1] "The Gerudo Fortress in the desert is now the Forsaken Fortress, fittingly occupied by Ganondorf."

“Historical Records: Geography & Nature.” The Legend of Zelda — Encyclopedia, by Keaton C. White and Tanaka Shinʼichirō, Dark Horse Comics, 2018, p. 59.