The Architecture of the Legend of Zelda
  • Home
    • Legal Disclaimers
    • Introduction and Intent
    • An Appreciation of Zelda
    • The Zelda Ethos
    • Recommended Readings
  • Articles
    • Ocarina of Time >
      • The Great Deku Tree
      • Dodongo's Cavern
      • The Forest Temple
      • The Fire Temple
      • The Water Temple
      • The Shadow Temple
      • The Spirit Temple
      • Fairy Fountains of Hyrule
      • The Temple of Time
      • Ganon's Castle
    • Majora's Mask >
      • A Thematic Unmasking of Majora's Mask
      • Clock Town and the Heart of Termina
      • Woodfall and the Southern Swamp
      • Snowhead and the Lands of the North
      • Great Bay Temple and the Western Coast
      • Ikana Kingdom and the Eastern Desert
      • On Spider Houses and Greed within The Legend of Zelda
      • Majora's Mask 3Ds — An Enumeration of Changes
    • The Wind Waker >
      • Outset Island
      • Dragon Roost Island
      • The Forsaken Fortress
      • Tower of the Gods
      • The Earth Temple
      • The Wind Temple
      • Ganon's Tower
      • Ancient Hyrule Castle
    • Twilight Princess >
      • Ordona Province and the Meaning of Twilight
      • Faron Woods and the Forest Temple
      • Cultures of Eldin Province
      • Lakebed Temple and the Lands of the Zora
      • The Arbiter's Grounds
      • Snowpeak Ruins
      • Sacred Grove and the Temple of Time
      • The City in the Sky
      • The Twilight Realm and the Palace of Twilight
      • The Hylian Architectural Tradition
    • Skyward Sword >
      • Skyloft and the Provenance of Legend
      • The Sealed Grounds and Intentions of the Goddess
      • Faron Woods and Skyview Temple
      • The Earth Temple of Eldin Volcano
      • Ancient Cultures of Lanayru Desert
      • Lake Floria and the Ancient Cistern
      • The Lanayru Sand Sea
      • The Fire Sanctuary
      • Sky Keep and the Isle of Songs
    • Breath of the Wild >
      • Breath of the Wild — Review
      • Ancient Sheikah Art and Architecture
      • Kakariko Village
      • Hateno Village and the Ancient Tech Labs
      • Lurelin Village
      • Tarrey Town and Modular Hyrulean Architecture
      • Stronghold of the Yiga Clan
      • Gerudo Town and the Great Desert
      • On Stables
      • Zora's Domain
      • Goron City and Death Mountain
      • Rito Village and the Wild's Frontier
      • Great Fairy Fountains of Hyrule
    • Random Articles >
      • The Great Deku Tree: A Triumph of Aided Discovery
      • Are the Arbiter’s Grounds the Spirit Temple of Antiquity?
      • The King of Red Lions
      • A Bathhouse in Hyrule
      • The Mirror of Demise
      • To the Fishing Hole
      • The Fang & Bone — The Hunt Across Hyrule
    • Riddles >
      • A Rough Guide to Riddling
      • Simple
      • Middling
      • Challenging
  • About the Author
  • Discussion
  • Contact

The Wind Waker

This section contains all articles concerning the game The Wind Waker (2003).

Famously, The Wind Waker heralded in a new and lasting style of design for this franchise. Its cheerful and memorable use of color, emotion, and festive and charming music made it beloved by nearly everyone. Its style and gameplay were vastly different than all games before it, and its iteration of the Kingdom of Hyrule was, to this day, among its more unique manifestations. Above all, though, this game strove to be, and succeeded at being, fun.
​
​
Outset Island
Dragon Roost Island
The Forsaken Fortress
Tower of the Gods
The Earth Temple
The Wind Temple
Ganon's Tower
Ancient Hyrule Castle