"When we first presented this to Mr. Miyamoto, he spent about an hour just climbing trees . . ."
- Hidemaro Fujibayashi, in an interview with Kotaku
- Hidemaro Fujibayashi, in an interview with Kotaku
If I had to describe my brief experience with Breath of the Wild in three adjectives, I would say it is vast, beautiful, and overwhelming. This has all been remarked elsewhere many times, but now I fully realize just what the reviews were saying. This map is enormous - and without barriers. Not only do I have to scale every mountain and hill, but I have to scale it from every angle, just to make sure that I don't miss something. I feel as though I could spend a month in each province simply walking. Miyamoto was absolutely right to spend an hour climbing trees. I have. And I expect to spend many more hours doing so.
What this gets at, of course, is the simple fact that this game is positively delightful. It is a sheer joy to play. It is complex, intricate, and rich in detail, while at the same time allowing the player to enjoy the simplest things: walking, cooking, nature-gazing. Thus far, about fifteen hours in, I can't think of a single major complaint. Perhaps the story is a bit loose, but that's probably an inevitable conclusion with such a large, open world.
The main question I have at this point is: how am I going to effectively and meaningfully cover this game? This game's version of Zora's Domain seems bigger than all previous incarnations of Zora's Domain put together. Plus, the screenshot feature isn't the best, which means coming by pictures might be difficult. But, in all, it has so far been an absolute pleasure.
What this gets at, of course, is the simple fact that this game is positively delightful. It is a sheer joy to play. It is complex, intricate, and rich in detail, while at the same time allowing the player to enjoy the simplest things: walking, cooking, nature-gazing. Thus far, about fifteen hours in, I can't think of a single major complaint. Perhaps the story is a bit loose, but that's probably an inevitable conclusion with such a large, open world.
The main question I have at this point is: how am I going to effectively and meaningfully cover this game? This game's version of Zora's Domain seems bigger than all previous incarnations of Zora's Domain put together. Plus, the screenshot feature isn't the best, which means coming by pictures might be difficult. But, in all, it has so far been an absolute pleasure.