The Architecture of the Legend of Zelda
  • Home
    • Legal Disclaimers
    • Introduction and Intent
    • An Appreciation of Zelda
    • The Zelda Ethos
    • Recommended Readings
  • Articles
    • Ocarina of Time >
      • The Great Deku Tree
      • Dodongo's Cavern
      • The Forest Temple
      • The Fire Temple
      • The Water Temple
      • The Shadow Temple
      • The Spirit Temple
      • Fairy Fountains of Hyrule
      • Ganon's Castle
      • The Temple of Time
    • Majora's Mask >
      • A Thematic Unmasking of Majora's Mask
      • Clock Town and the Heart of Termina
      • Woodfall and the Southern Swamp
      • Snowhead and the Lands of the North
      • Great Bay Temple and the Western Coast
      • Ikana Kingdom and the Eastern Desert
      • On Spider Houses and Greed within The Legend of Zelda
      • Majora's Mask 3Ds — An Enumeration of Changes
    • The Wind Waker >
      • Outset Island
      • Dragon Roost Island
      • The Forsaken Fortress
      • Tower of the Gods
      • The Earth Temple
      • The Wind Temple
      • Ganon's Tower
      • Ancient Hyrule Castle
    • Twilight Princess >
      • Ordona Province and the Meaning of Twilight
      • Faron Woods and the Forest Temple
      • Cultures of Eldin Province
      • Lakebed Temple and the Lands of the Zora
      • The Arbiter's Grounds
      • Snowpeak Ruins
      • Sacred Grove and the Temple of Time
      • The City in the Sky
      • The Twilight Realm and the Palace of Twilight
      • The Hylian Architectural Tradition
    • Skyward Sword >
      • Skyloft and the Provenance of Legend
      • The Sealed Grounds and Intentions of the Goddess
      • Faron Woods and Skyview Temple
      • The Earth Temple of Eldin Volcano
      • Ancient Cultures of Lanayru Desert
      • Lake Floria and the Ancient Cistern
      • The Lanayru Sand Sea
      • The Fire Sanctuary
      • Sky Keep and the Isle of Songs
    • Breath of the Wild >
      • Breath of the Wild — Review
      • Ancient Sheikah Art and Architecture
      • Kakariko Village
      • Hateno Village and the Ancient Tech Labs
      • Lurelin Village
      • Tarrey Town and Modular Hyrulean Architecture
      • Stronghold of the Yiga Clan
      • Gerudo Town and the Great Desert
      • On Stables
      • Zora's Domain
      • Goron City and Death Mountain
      • Rito Village and the Wild's Frontier
      • The Fang & Bone — The Hunt Across Hyrule
      • Great Fairy Fountains of Hyrule
      • Monster Strongholds
      • Lodges: Unlooked-for Welcomes
    • Tears of the Kingdom >
      • Note to Wayfarers
      • Tears of the Kingdom Review
      • The Legendary Stormwind Ark
      • Lost Gorondia Rediscovered
    • Random Articles >
      • The Great Deku Tree: A Triumph of Aided Discovery
      • Are the Arbiter’s Grounds the Spirit Temple of Antiquity?
      • The King of Red Lions
      • A Bathhouse in Hyrule
      • The Mirror of Demise
      • To the Fishing Hole
      • The Stone Talus and Architectural Reverie
    • Riddles >
      • A Rough Guide to Riddling
      • Simple
      • Middling
      • Challenging
  • About the Author
  • Discussion
  • Contact

Initial Breaths in the Wild

3/29/2017

2 Comments

 
"When we first presented this to Mr. Miyamoto, he spent about an hour just climbing trees . . ."

- Hidemaro Fujibayashi, in an interview with Kotaku
Picture
If I had to describe my brief experience with Breath of the Wild in three adjectives, I would say it is vast, beautiful, and overwhelming. This has all been remarked elsewhere many times, but now I fully realize just what the reviews were saying. This map is enormous - and without barriers. Not only do I have to scale every mountain and hill, but I have to scale it from every angle, just to make sure that I don't miss something. I feel as though I could spend a month in each province simply walking. Miyamoto was absolutely right to spend an hour climbing trees. I have. And I expect to spend many more hours doing so.

What this gets at, of course, is the simple fact that this game is positively delightful. It is a sheer joy to play. It is complex, intricate, and rich in detail, while at the same time allowing the player to enjoy the simplest things: walking, cooking, nature-gazing. Thus far, about fifteen hours in, I can't think of a single major complaint. Perhaps the story is a bit loose, but that's probably an inevitable conclusion with such a large, open world. 

The main question I have at this point is: how am I going to effectively and meaningfully cover this game? This game's version of Zora's Domain seems bigger than all previous incarnations of Zora's Domain put together. Plus, the screenshot feature isn't the best, which means coming by pictures might be difficult. But, in all, it has so far been an absolute pleasure. 
2 Comments

Ce n'est pas la fin du monde.

3/16/2017

8 Comments

 
Some of you may already know this, but I was recently interviewed by William Audureau of France's Le Monde, talking about architecture within The Legend of Zelda - its past, present, and future, particularly as it concerns Breath of the Wild. Not much needs to be said, as it is probably best to simply read the article, which I've posted a link to below. And, for those of you that do not speak French (like me, sadly), I've included the English translation beneath that. Please enjoy! It was an incredible honor, an enjoyable experience, and a great surprise.

Link - http://www.lemonde.fr/pixels/article/2017/03/10/jeux-video-l-architecture-des-zelda-nous- ramene-au-stade-de-l-enfance_5092669_4408996.html 

Read More
8 Comments
    The universe of The Legend of Zelda is replete with multifarious architectural oddities, beautiful and resonating structures, and ineffably-mysterious temples hidden in the remote corners of the world. It is my hope to explore said places, shedding light upon some of their salient features, and fulfilling the goals laid out by the introduction, the main goal of which is to help people understand and appreciate the unspoken, yet deeply-felt, allure of these locations and structures.

    Archives

    April 2025
    November 2024
    May 2024
    March 2024
    June 2023
    May 2023
    March 2023
    September 2022
    August 2022
    February 2022
    November 2021
    August 2021
    March 2021
    February 2021
    January 2021
    October 2020
    July 2020
    May 2020
    February 2020
    December 2019
    September 2019
    March 2019
    January 2019
    November 2018
    August 2018
    June 2018
    April 2018
    February 2018
    December 2017
    November 2017
    October 2017
    July 2017
    June 2017
    March 2017
    February 2017
    January 2017
    December 2016
    August 2016
    June 2016
    April 2016
    March 2016
    January 2016
    October 2015
    September 2015
    July 2015
    May 2015
    April 2015
    January 2015
    November 2014
    August 2014
    July 2014