The Architecture of the Legend of Zelda
  • Home
    • Legal Disclaimers
    • Introduction and Intent
    • An Appreciation of Zelda
    • The Zelda Ethos
    • Recommended Readings
  • Articles
    • Ocarina of Time >
      • The Great Deku Tree
      • Dodongo's Cavern
      • The Forest Temple
      • The Fire Temple
      • The Water Temple
      • The Shadow Temple
      • The Spirit Temple
      • Fairy Fountains of Hyrule
      • Ganon's Castle
      • The Temple of Time
    • Majora's Mask >
      • A Thematic Unmasking of Majora's Mask
      • Clock Town and the Heart of Termina
      • Woodfall and the Southern Swamp
      • Snowhead and the Lands of the North
      • Great Bay Temple and the Western Coast
      • Ikana Kingdom and the Eastern Desert
      • On Spider Houses and Greed within The Legend of Zelda
      • Majora's Mask 3Ds — An Enumeration of Changes
    • The Wind Waker >
      • Outset Island
      • Dragon Roost Island
      • The Forsaken Fortress
      • Tower of the Gods
      • The Earth Temple
      • The Wind Temple
      • Ganon's Tower
      • Ancient Hyrule Castle
    • Twilight Princess >
      • Ordona Province and the Meaning of Twilight
      • Faron Woods and the Forest Temple
      • Cultures of Eldin Province
      • Lakebed Temple and the Lands of the Zora
      • The Arbiter's Grounds
      • Snowpeak Ruins
      • Sacred Grove and the Temple of Time
      • The City in the Sky
      • The Twilight Realm and the Palace of Twilight
      • The Hylian Architectural Tradition
    • Skyward Sword >
      • Skyloft and the Provenance of Legend
      • The Sealed Grounds and Intentions of the Goddess
      • Faron Woods and Skyview Temple
      • The Earth Temple of Eldin Volcano
      • Ancient Cultures of Lanayru Desert
      • Lake Floria and the Ancient Cistern
      • The Lanayru Sand Sea
      • The Fire Sanctuary
      • Sky Keep and the Isle of Songs
    • Breath of the Wild >
      • Breath of the Wild — Review
      • Ancient Sheikah Art and Architecture
      • Kakariko Village
      • Hateno Village and the Ancient Tech Labs
      • Lurelin Village
      • Tarrey Town and Modular Hyrulean Architecture
      • Stronghold of the Yiga Clan
      • Gerudo Town and the Great Desert
      • On Stables
      • Zora's Domain
      • Goron City and Death Mountain
      • Rito Village and the Wild's Frontier
      • The Fang & Bone — The Hunt Across Hyrule
      • Great Fairy Fountains of Hyrule
      • Monster Strongholds
      • Lodges: Unlooked-for Welcomes
    • Tears of the Kingdom >
      • Note to Wayfarers
      • Tears of the Kingdom Review
      • The Legendary Stormwind Ark
      • Lost Gorondia Rediscovered
    • Random Articles >
      • The Great Deku Tree: A Triumph of Aided Discovery
      • Are the Arbiter’s Grounds the Spirit Temple of Antiquity?
      • The King of Red Lions
      • A Bathhouse in Hyrule
      • The Mirror of Demise
      • To the Fishing Hole
      • The Stone Talus and Architectural Reverie
    • Riddles >
      • A Rough Guide to Riddling
      • Simple
      • Middling
      • Challenging
  • About the Author
  • Discussion
  • Contact

Winter Tidings

12/28/2017

6 Comments

 
A few mental mathoms* for you all:

1) More riddles have nestled into their homes among the others this past week; a few were added to the "Middling" section, and a few to the "Simple" section. I encourage you to hone your linguistic and mental faculties upon them! (They're not too difficult, of course, but even a moment's thought can be the equivalent of a few jumping jacks.)

2) The holidays, while wonderful, have meant that I've given almost no time to anything Zelda-related for a few weeks; I have been playing through the new DLC (to mixed review) slowly, and am perhaps close to the end, now. 

3) The next article will be on Kakariko Village, which means that I need to venture in time thousands of years (perhaps only hundreds, depending on our timeline here) to new eras in Japanese history, alighting on some sense of vernacular architecture (being the "folk" architecture of homes and public structures). I really loved this incarnation of Kakariko, and I have quite a bit to say, especially concerning the music, which I greatly enjoy.

Winter wellbeing to everyone. 

Until next year, 

Talbot

*Mathom - an old word of the Hobbit-dialect, not recorded as being in use outside the Shire. It was used to refer to "trinkets" or any item that had no particular immediate use.
6 Comments
    The universe of The Legend of Zelda is replete with multifarious architectural oddities, beautiful and resonating structures, and ineffably-mysterious temples hidden in the remote corners of the world. It is my hope to explore said places, shedding light upon some of their salient features, and fulfilling the goals laid out by the introduction, the main goal of which is to help people understand and appreciate the unspoken, yet deeply-felt, allure of these locations and structures.

    Archives

    April 2025
    November 2024
    May 2024
    March 2024
    June 2023
    May 2023
    March 2023
    September 2022
    August 2022
    February 2022
    November 2021
    August 2021
    March 2021
    February 2021
    January 2021
    October 2020
    July 2020
    May 2020
    February 2020
    December 2019
    September 2019
    March 2019
    January 2019
    November 2018
    August 2018
    June 2018
    April 2018
    February 2018
    December 2017
    November 2017
    October 2017
    July 2017
    June 2017
    March 2017
    February 2017
    January 2017
    December 2016
    August 2016
    June 2016
    April 2016
    March 2016
    January 2016
    October 2015
    September 2015
    July 2015
    May 2015
    April 2015
    January 2015
    November 2014
    August 2014
    July 2014