The Architecture of the Legend of Zelda
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All Hallows' Eve

10/31/2015

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Readers, 

I have just finished up my editing, formatting, and reviewing process. Additionally, there are several new riddles up in all three tiers, and several changes in quite a few articles. There were definitely changes to be made in my earlier articles, and I think I was successful in both updating and augmenting them. To be sure, these articles will never be fully written, as I learn new things each year. Hopefully, they will only continue to grow in length, insight, and readability.

After some thought, I have indeed decided upon Majora's Mask as the next game I wish to cover. I played it a few years ago, but, in the midst of Great Bay Temple, my disc told me that the game had been corrupted, and that I had lost all of my save data. So, to this day, I regret to announce that I have never actually completed a game I know I will love. To remedy this, I will begin within the next few weeks, and hopefully have the first article up before the end of December. That may seem quite a while, but the exigencies of daily survival seem to always be in the way.


As always, if you have any questions or comments, feel free to contact me.

Most hallowed of evenings, 

Talbot
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    The universe of The Legend of Zelda is replete with multifarious architectural oddities, beautiful and resonating structures, and ineffably-mysterious temples hidden in the remote corners of the world. It is my hope to explore said places, shedding light upon some of their salient features, and fulfilling the goals laid out by the introduction, the main goal of which is to help people understand and appreciate the unspoken, yet deeply-felt, allure of these locations and structures.

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